![]() I know this can also be made with Blender, but for me using Blender is no option yet. The 3D model is based on an auto-generated procedural terrain which I tweaked in a program called VUE eXtreme, It includes a downscaled water model ( 14MB) and some textures. I have made a project file that can be downloaded HERE. This part was initially meant to say a few words about how I use textures, but I have gotten some inquiries about water, so I will start with that. That being said, I think texturing is all about applying chaos. I think man is a product of nature, and by logic reasoning everything man ever creates must be as natural as nature itself. I don’t really agree with all of this anymore. The forces of nature: Wind – dust – sunlight – rain and so on, is immediately set to work.Īnd I learned that maintenance is essentially just another word for humans trying to prevent nature from forcing the adaption. It will immediately start the process of forcing it to adapt. I learned that whenever something “unnatural” is introduced, nature will not recognise its existence in its basic form. It will never produce rectangles, hexagons or cylinders, and it will never produce neon tubes. In school I learned that nature will never produce a straight line. Using Photoshop to adjust the brightness to match a white background is often necessary when posting small images. The gallery does not offer us the most favourable surroundings for viewing. Any normal exposure will seem a bit dark when viewed against a bright white light. So when your snapshot is viewed against a white background, your eyes are automatically adjusting the white balance and the light to the brightest area. Secondly the camera is an absolute observer, whilst our eyes are dynamic observers. Of course, the gallery background is not adjustable, so the smaller the image, the darker it is perceived. So when you place a panel light 100% only 2 meters away from your window, your shadows WILL get soft.įirst of all I don't think your image is too dark ![]() Yes, bigger and closer light sources give softer shadows – smaller and farther light sources create sharper shadows. Unfortunately none of these parameters can be controlled when making snapshots with the SH3D camera. Re: Light & textures - rendering examples of this and that.Īperture, shutter speed and ISO is what normally controls the exposure.
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